About Me...
Hey there! As you surely know by now, my name is Jacqueline Thorpe— though I do much prefer going by Jacky!
I've always had an interest in video games and I can recall very keenly the earliest days of World of Warcraft spent with my sister as twin Night Elf Druids while we were still in elementary school— and just as clearly the attempt, many years later, to fill a sketchpad with poorly rendered ideas of a 'kid-friendly MMO' during a family trip to England.
It was during middle school that I made my first true attempt at designing a game. Riding off the high of binging the entirety of Neon Genesis Evangelion on one school night, I set to work in good old RPG Maker VX making my masterpiece.
Poorly balanced and barely scripted properly as it was, Angel Fall was my first game nonetheless, and it cemented that strong desire to make games that could rival those I grew up with.
As I entered my later years in high school, in between rigorous IB courses and the goalkeeper spot on the soccer team, I believed that I wanted to go into concept art. Despite this, it was never drawings and hand studies that filled my binders and notebooks, but words.
Throughout my time at the University of Texas at Dallas, I had entire worlds drafted up, cities and governments, NPC profiles and enemies... I was inspired by the free creativity of TTRPGs like D&D 5e, Ryuutama and Pathfinder 2e. As a matter of fact, it was during my second year of college that I took the leap and began publishing my short stories online for others to read, submitting my homebrewing work to websites to be critiqued.
I realized soon it was not concept art and character design that was my true passion, but creative writing and narrative design, and I have never looked back since.